SNAFU Con 2014 Game Room: Tournaments and Rules

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Moderators: Skyline, AmazingKenchan

SNAFU Con 2014 Game Room: Tournaments and Rules

Postby Skyline » Fri Oct 17, 2014 7:11 pm

NOTE: ALL RULES, GAMES, AND START TIMES ARE SUBJECT TO CHANGE.

Prizes provided by:
ACI Moondog Computers
Cap'n Games
K/D EMPIRE

Game Room support provided by:
Green Light Gaming
Reno Smash Community
TBAGR: The Big Anime Game Room
...and many other friendly neighborhood SNAFU Con staff members.


Friday: 10/24
4PM: Halo 4 2v2
7PM: Halo Reach 2v2
7PM: Skullgirls

Saturday: 10/25
12PM: Halo 2 2v2
12PM: Super Smash Bros. for Nintendo 3DS
1PM: Killer Instinct [XBOX ONE]
2PM: Pokemon X/Y
2PM: Super Smash Bros. Melee
3PM: **RAFFLE**
3PM: Dance Dance Revolution
4PM: Halo 3 2v2
4PM: Super Smash Bros. 64
5PM: Mario Kart 8
5PM: Super Street Fighter IV
6PM: Tekken Tag Tournament 2
7PM: Ultimate Marvel vs. Capcom 3
8PM: Saturday Night Survival Horror Kickback

Sunday: 10/26
12PM: Halo ODST Firefight
12PM: Super Smash Bros. Brawl
2PM: Pokemon X/Y - The Runback
2PM: Super Smash Bros. Project M

Rule-sets for all games will be listed in posts below. Any rules that have not been posted are still pending review, and will be posted once confirmed.
Additional events for any extra games may or may not be announced. All times will be posted in the console gaming area.

________________________________________

Tournament Specific Rules

    -All game tournament registrations will take place from 9AM-8PM on convention days. Please visit the Game Room Info Desk to sign up.
    -Controllers: for all events (except Dance Dance Revolution), it is strongly advised that you bring your own controller (or arcade stick, depending on the game). Controllers and sticks will be available for use if you don't have one, but they will be in limited supply. Those who wish to use convention-owned controllers are responsible for returning said controllers to the console game room. It is the competitor's responsibility to ensure that controllers and arcade sticks are returned in the same condition and working status in which they were lent out.
    -Entry Fees: for best results, please pay any entry fees at the time of registration. Any "unpaid" registrations will lose their spots if fees are not paid at tournament start.
    -Game Room Staff will reasonably accommodate players who are in any possible simultaneous tournaments. If you believe that you will be double-booked in more than one tournament, make sure that someone is there to vouch for you.
    -If your name is called to compete in a tournament, make sure you are present and ready to roll. We will make a reasonable attempt to make sure that you know it's your turn to compete, but you will be counted as a no-show if you are not present.
    -If a tournament is cancelled, an announcement will be made in this case, and refunds will be issued. If you enter and pay, make sure you're there to compete. No refunds will be given for no-showing a tournament.
    -Attendees may only sign up for themselves, not for others. If you have a friend that wants to compete, advise them to visit the Game Room Information Desk and register. The exception to this rule are any 2v2 or team events.
    -Acts of poor sportsmanship in general will be dealt with accordingly, with actions taken based on the level of poor sportsmanship exhibited. Don't be the one who ends up getting kicked out of the con because of a gaming competition.
    -Do not be surprised if you see any SNAFU Con staff or volunteers (including Game Room staff) enter any tournaments alongside you. We're just as big of video game fans as you all are. :lol:
________________________________________

Console Game Room Rules

    -Treat the Game Room equipment with respect. Do not abuse the televisions, consoles, controllers, games, or anything else in the Game Room area. Any deliberate damage will be treated as theft of property.
    -Removal of any games from their systems is not allowed. If you want to switch games, let a member of Game Room staff know, and we will be more than happy to fulfill your request.
    -Let a Game Room staff member know if you are planning to use your own controller for a game.
    -Take turns while playing, to ensure that everyone gets a chance to play. For fighting games, staying on if you're the winner is fine, loser lets the next in line play.
    -For the arcade games, observe any lines for people who also want to play. Limit plays to one credit at a time.
    -Do not alter or change any console's settings. (For any issues caused by game settings, please see a Game Room staff member.) If you want to change any options or settings of a game, be sure that it does not hinder the play experience for anybody else. (You may want to reset those settings back to defaults when you are done.)
    -Do not create, alter, or delete any Xbox Live or PlayStation Network (PSN) accounts.
    -Keep food and drinks away from the consoles and controllers. If you have a drink, put it on the floor beside you instead of on the table.
    -Theft of any equipment will not be tolerated under any means. Appropriate and strict action will be taken to any acts of thievery.

...and here is the number one rule for the Game Room: have fun!

RAFFLE INFO
Signups on select tournaments done before 3PM on Saturday will also receive a raffle ticket. Green Light Gaming will be giving away various prizes to the drawing winners!
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Re: SNAFU Con 2014 Game Room: Tournaments and Rules

Postby Skyline » Fri Oct 17, 2014 7:16 pm

SUPER SMASH BROS. RULE SETS

Rules for these games are based on the rules used for the APEX tournament circuit, and are fully viewable here:
http://www.apex-series.com/rules/

SUPER SMASH BROS. FOR NINTENDO 3DS
Mode: STOCK
Stocks: 3
Time Limit: 5min.

All "For Glory" stages are legal, including Battlefeild, and Yoshi's Island.
No custom movesets/equipment.

No banned characters. THIS MAY CHANGE, MAKE SURE YOU VERIFY THIS BEFORE CHARACTER SELECTION.

The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.

SUPER SMASH BROS. 64
Game Settings
    Mode: STOCK
    Stocks: 5
    Handicap: OFF
    Team Attack: ON
    Stage Select: ON
    Damage: 100%
    Item Switch: NONE
    All Characters Available
    All sets are best-of-3 except for the following which are best-of-5:
    Winners Semis, Winners Finals, Losers Quarters, 5th place tiebreaker, Losers Semis, Losers Finals, and
    Grand Finals

Starter Stages
    Dream Land (First Match is always played on Dream Land)
Counter Pick Stages
    Congo Jungle
    Peach’s Castle

Characters
    All characters are legal.
    For visibility reasons, players may request that Black DK (Right-C), Dark Samus (Down-C) and Dark Falcon
    (Right-C) not be used if Congo Jungle is the stage. The opposing player may reset the match without
    penalty if they wish for a color change. Taking or dealing any damage nullifies this right.

Set Procedure
    Players select characters for first match. Double Blind Picks may be called.
    The first match is played.
    The loser of the previous match selects the next match’s stage from the Starter Stage and Counter pick Stage Lists.
    The winner of the previous match selects their character.
    The loser of the previous match selects their character.
    The next match is played.
    Above four steps are repeated if necessary.
    Players may not counterpick to a counterpick stage they already won on that they picked themselves.

Additional Rules
    Any stage may be played on if both players agree to it.
    Alternate or custom controllers/adapters such as a keyboard, Gamecube controller or a Hori Mini Pad are allowed. Players suspected of using turbo functions or other macros are subject to immediate disqualification from the tournament.
    If a player pauses without prior agreement from the other opponent, the opponent has the right to gain a stock or take away the pauser’s stock from the moment of the pause and begin a rematch where both players’ percentages are reset to zero. The opponent also has the option to simply force the pauser to forfeit a stock without restarting the match.
    Extreme stalling is disallowed. Any reported case of such will result in a warning, followed by automatic forfeit of the match as per the discretion of the TO. If there is no movement from either player, the losing player is considered to be stalling.

SUPER SMASH BROS. BRAWL
3 Stocks
8 Minute Time Limit
Items set to “Off” and “None”
Pause set to “Off”
Meta Knight’s infinite dimensional cape tactic is banned.
All infinites and chain grabs are legal.
There is a 35 Ledge Grab Limit for all characters. If a game goes to time and one player goes over the Ledge Grab Limit for their character, they will automatically lose the game. If both players exceed their Ledge Grab Limit, then this rule is ignored.
The act of stalling is banned: stalling is intentionally making the game unplayable: Such as becoming invisible, continuing infinites, chain grabs, or uninterrupted moves past 300%, and reaching a position that your opponent can never reach you.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
If the Ledge Grab Limit does not declare one player the winner, the winner will be declared by what the game says in all situations, except for when players are presented with sudden death:
In the event of a match going to time, the winner will be determined by who has less percent (stock difference still takes priority but will be shown in the results screen).
If the match ends with both players dying at the same time coincidentally, or if time ran out with both players at equal percent, a one stock three minute rematch will be played on the same stage. For a tie-breaker match, a Ledge Grab Limit of 15 is used for all characters.
If a match is ended via suicide move, the initiator of the move wins.

Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified.
Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
    If you are 5 minutes late: Results in a match loss
    If you are 10 minutes late: Results in a set loss
    These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.

Stage List
    Starters
      Battlefield
      Final Destination
      Lylat Cruise
      Smashville
      Yoshi’s Island (Brawl)
    Counterpicks
      Battleship Halberd
      Pokemon Stadium 1
      Castle Siege

Conduct Rules
    DSR: A player may not counter-pick to the stage they have won on in the current set.
    Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR
    No scrooging (player may travel under the stage only once from the ledge)
    “Traveling under the stage once from the ledge” is defined as dropping off the ledge on one side of the stage and reaching the height of the original ledge on the other side of the stage.
    When one of the players is attacked by the other and takes damage, the “no scrooging” rule does not apply.
    The moving platform on Smashville or any platform that is not the main stage (Battlefield platforms, Castle Siege platforms, etc.) are considered to be equivalent to a ledge, i.e. if a player starts from the moving platform on one side of the stage and travels beneath the stage to the ledge/platform on the opposite side of the stage, the player may not travel beneath the stage back to the ledge/moving platform on the opposite side before until he lands back on the platform.
    If a player is found to be performing the act of scrooging by a tournament organizer (by his/her discretion), the player will forfeit that match.

    In the event pause is left on accidentally and is pressed, immediately call over the TO. Based upon their judgment, the situation will be resolved. If your situation is neutral [players are not in combat], the match will be resumed as if the pause had not occurred. If your situation is advantageous to one individual and the player in the disadvantageous situation paused, the disadvantaged player will be either placed in a grab or onto the ledge of the stage. If a player in a death situation [Chain grabs, Grab releases, Jab-locks to a kill move, etc] paused while in a death situation, the current stock is forfeited immediately. If you unpause before the TO reaches the station, the player that unpaused losses a stock.
    Players who use the Wii Remote must take the batteries out of the Wii Remote when not playing. If the Wii Remote is still synced up to a Wii with the batteries in, you could unintentionally disrupt a match. If problems persist, a DQ may happen.
    You are responsible for your own controller. Any malfunctions or errors that occur are your responsibility (including battery issues with a Wii Remote), so bring an extra controller if possible and always check to make sure you’re using the correct settings BEFORE a match is played. Both parties need to agree if a match is to be paused or restarted because of these problems.
    The tournament organizer has the right to save/record any tournament match if possible and has the right to upload said match.
    Any hacks, including (but not limited to) textures, music, and model changes are not allowed unless approved by tournament organizer.

SUPER SMASH BROS. MELEE
Stage List
    Starters/Neutrals:
      Yoshi’s Story
      Fountain of Dreams
      Battlefield
      Final Destination
      Dream Land
    Counterpick:
      Pokemon Stadium

General Rules
    Items are set to off
    Stock and time are set to 4 stock and 8 minutes, respectively
    Wobbling is legal. Wobbling past 250% will be considered stalling and is not allowed.
    Double Blind: If elected
    Contest Port Priority: If elected
    Neutral Start: If elected
    DSR: You cannot counter pick to any stage you have won on ever.
    Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
    Forced Character Selection: Off
    Matches that time out will be determined by the remaining number of lives, then percentage of the current stock. In the event of a percentage tie, the match should be replayed in full. Sudden Death is not to be played, and will not count. A player may not counterpick to the stage they last won on. This includes the first match won via stage striking.
    Pausing the game shall only be legal while either player remains upon their OWN respawn platform, and only for the purpose of summoning a tournament official or in the case of a controller malfunction. All other pauses will incur a stock loss to the player who pauses the game.
    Any coaching that happens during the match (but not in between matches) is restricted. Players who violate this rule will receive a warning (BOTH the player AND the person coaching the player) on the first attempt. Players who violate this rule after a warning will be disqualified from the event.

Players are to attend their matches at the designated times they are called. If you are late to a match, the following rules will be applied based on the amount of time:
    If you are 5 minutes late: Results in a match loss
    If you are 10 minutes late: Results in a set loss
    These times will be strictly enforced to make sure that each player will enjoy the full event on a timely manner.

How to Play a Set
    Players select their characters. Either player may elect to Double Blind
    Use Stage Striking to determine the first stage
    The players play the first match of the set
    Prior to starting this match, either player may elect to Contest Port Priority or Neutral Start. Note: Only one of these two may be used, as both have a built in Port Selection mechanism using RPS. If there is a situation where a player would like to change which option they elected after playing the game of RPS, it is the opponent’s choice to allow it. The results from the previously played game of RPS will carry over.
    Winning player of the preceding match bans a stage/stages (if applicable).
    For Best of 3 sets, each player gets 1 stage ban.
    For Best of 5 sets, there are no stage bans.
    The losing player of the preceding match picks a stage for the next match.
    The winning player of the preceding match may choose to change characters.
    The losing player of the preceding match may choose to change characters.
    The losing player of the preceding match gets first pick of port. Either player may elect for a neutral Start, but RPS will not be played to determine first pick.
    The next match is played.
    Repeat Steps 4 through 9 for all subsequent matches until the set is complete.

Term Definitions
    Double Blind: Either player may request that a double blind selection occur. In this situation, a 3rd party should be told, in secret, each of player’s choices for the first round. Both players are to then select their first round character, with the 3rd party validating that the character selected is the same as their word.
    Contest Port Priority: If an agreement cannot be made as to who gets what port, the players may enact a best of 1 game of Rock Paper Scissors. Winner gets their port selection, loser selects any other port.
    Neutral Start: Either player may enact this rule. Once enacted, both players may only use one of the two “Neutral Starting Positions”. A best of one game of Rock Paper Scissors may be used to determine who gets the higher port. If one player elects to Contest Port Priority and the other elects to Neutral Start, Neutral Start takes priority.
      Final Destination: Port 1, Port 2
      Fountain of Dreams: Port 1, Port 2
      Yoshi's Story: Port 1, Port 2
      Dream Land: Port 2, Port 4
      Battlefield: Port 3, Port 4
      Pokemon Stadium: Port 3, Port 4

    DSR: A player/team may not pick any stage they previously won on.
    Gentleman’s Clause: Any stage may be played on if both players agree to it. This rule takes priority over DSR. Players may NOT agree to change the number of matches to be played.
    Forced Character Selection: The losing player once had the option to select Random Stage as their counterpick and remove the option to change characters from the winner of the previous round. This is no longer legal. If a player wishes to select Random Stage as their counterpick, the winner of the previous round may choose to change their character.
    Stage Striking: Players eliminate stages from the Starter/Neutral list until there is one stage remaining.
    Players strike stages in this order:
      Strike 1: Player 1
      Strike 2: Player 2
      Strike 3: Player 2
      Strike 4: Player 1

SUPER SMASH BROS. PROJECT M ver. 3.0
* 4 stock, 8 minutes.
* Sets are best of 3. Finals are best of 5.
* Items set to “off” and “none.”

* Either player may call for a Double Blind character selection for the first match.
* Dave’s Stupid Rule: A player may not counterpick any stage he won on in a set.

* Controller port is determined by Rock Paper Scissors if it can’t be agreed upon. For doubles, the controller ports must be 1-2-2-1.
* For doubles, Team Attack is on and life stealing is allowed. Remember that Attack+Special, not the Pause button, is used to steal lives.
* Pausing during a match, unless okayed by the other player, will result in the loss of one stock for the pauser.
* Quitting out of a match before it is over will result in a loss for the quitter.

* If time runs out, the person with the most stock left (or least % if they are equal) wins. If the % is equal as well, play a 1 stock 3 minute match, same characters and stage.
* If the match goes to sudden death due to a suicide move (Ganon’s side-B, Kirby/DDD’s swallow, holding someone in a grab on a platform as it moves out of the boundaries, etc.), the one who initiated the move wins.

* Buffer set to off.
* Custom controls are allowed, but controllers modified to enhance performance are not. No turbo buttons, etc. However, removing the springs from shoulder buttons or replacing a thumbstick with a different thumbstick are ok.
* Custom music is allowed as long as it’s not too distracting, but any textures or vertex hacks outside of the official team color textures are not.
* If you want to use your own SD card, a TO must overwrite the important game files (not music) in order to make sure there are no modifications. If you are caught cheating with modified game files, you will be immediately DQed without refund and banned from future events.
* In the event that the game crashes or the TV/Wii loses power in the middle of a match, that match will be restarted from the beginning with the same characters and stage. If a player uses a known glitch to intentionally crash the game or otherwise make it unfinishable, that player may be forced to forfeit the match or be DQed at the TO’s discretion.
* No excessive stalling (this includes abusing Jiggs’ Rising Pound and Mario’s Up-B Walljump)
* No coaching during a match. Consulting someone between matches is allowed as long as it doesn’t hold up the next match.
* Both players may agree to any rule or stage outside the tournament ruleset.
* Giga Bowser is banned.

Stagelist:
    For the 1st match, stage strike the starter list in 1-2-2-1 fashion. After each match, the winner of the previous match bans 3 stages (Players may counterpick a stage that they previously banned in the set, but may not counterpick a stage on which they won). The player who lost the previous match chooses a stage, then the player who won chooses their character, then the player who lost chooses their character.
    Starter Stages:
      Battlefield
      Final Destination
      Smashville
      Pokemon Stadium 2
      Dreamland (64)
      Fountain of Dreams
      Yoshi’s Story (Melee)
    Counterpick Stages:
      Battlefield
      Final Destination
      Smashville
      Pokemon Stadium 2
      Dreamland (64)
      Fountain of Dreams
      Yoshi’s Story (Melee)
      Yoshi’s Island (Brawl)
      Pokemon Stadium 1
      Lylat Cruise
      Wario Ware
      Green Hill Zone
      Skyloft
      Skyworld
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Re: SNAFU Con 2014 Game Room: Tournaments and Rules

Postby Skyline » Fri Oct 17, 2014 7:16 pm

HALO RULE SETS

Head on over to http://www.glgreno.com/all-halo-all-weekend.html for more information, and to sign up early!

HALO 2
Round 1: TS - Lockout. CTF - Midship, TS - Warlock
Round 2: TS - Warlock, CTF - Sanc, TS - Midship
Round 3: TS - Midship, CTF - Sanc, TS - Lockout
Finals : TS - Lockout, CTF - Midship, TS - Warlock

Team Slayer
TS - Lockout
TS - Midship
TS - Warlock

All Maps
    Round Time Limit = 15 Minutes
    Resolve Ties = Off
    Suicide Penalty = None
    Motion Sensor = Off
    Team Changing = Off
    Respawn Time Modifier = None
    Betrayal Penalty = None
    Weapon Respawn = Double Time
    Starting Weapon = Battle Rifle
    Weapons on Map = No Duals

Capture The Flag
CTF - Midship
CTF - Sanctuary

All Maps
    Round Time Limit = 15 Minutes
    Resolve Ties = Off
    Suicide Penalty = None
    Motion Sensor = Off
    Team Changing = Off
    Respawn Time Modifier = None
    Betrayal Penalty = None
    Weapon Respawn = Double Time
    Starting Weapon = Battle Rifle
    Flag Indicator = Off

Sanctuary
    Score to Win Round = 3
    Flag at Home to Score = Off
    Flag Touch Return = Off
    Flag Reset Time = 10 Seconds
    Weapons on Map = Map

Midship
    Score to Win Round = 5
    Flag at Home to Score = On
    Flag Touch Return = On
    Flag Reset Time = 15 Seconds
    Weapons on Map = No Duals

HALO 3
Match Details for Halo 3 Include: MLG V8 Settings
Slayer Pit
Oddball Guardian
Slayer Narrows
Flag Heretic
Slayer Construct
Best 2 of 3, Championship 3 of 5

HALO 4
Game settings to come...watch this space.

HALO REACH
Game settings to come...watch this space.

HALO 3 ODST
Game settings to come...watch this space.
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Re: SNAFU Con 2014 Game Room: Tournaments and Rules

Postby Skyline » Fri Oct 17, 2014 7:16 pm

ALL OTHER RULE SETS

DANCE DANCE REVOLUTION
Version: Arcade, TBA [either X3 vs. 2nd Mix, or DDR ver.2013].
Best two of three songs, Perfect/Marvelous Attack.
1P chooses first song, 2P chooses second song, third song is random.

KILLER INSTINCT [XBOX ONE]
2/3 matches
Grand finals 3/5
Loser may switch characters. Winner must stay on same character.

MARIO KART 8
NOTE: There is no solitary standard tournament rule set for Mario Kart 8 at the moment. There are many variations of the rules, but here are the most common rules:
Game setup:
    Teams: No Teams
    Items: All Items
    Class: 150cc or Mirror
    COM: No COM
    COM Vehicles: All Vehicles
    Courses: Random
    Race Count: 4 Races or 5 Races
    NOTE: Other formats not listed in Game Setup can be used. However, there is a BANNED section below of modes that cannot be used.

Other Rules:
    Update: Ver. 2.0
    Format: VS Race
    # of Players: 2-4
    Advancement: Top 2 players advance for Single Elimination or Top player for Double Elimination
    Controllers: Any. Players can bring their own and must sync it properly. Because the console limits 1 GamePad use, all players must agree if 1 specific player can use it throughout the entire race. Otherwise, if no unanimous agreement occurs, GamePad cannot be used. In the case that the GamePad is not usable, it can be placed in the docking station below the TV for the optional map viewing.
    Controller check-in: Players can do a controller check to see if they are appropriate.
    2 or more consoles used: All players must play simultaneously, if possible. Controllers cannot be synced during races to prevent conflict. Spectators can do a short syncing session when races are not occuring.
    Battery Check: If controllers are 2 bars are below on battery, batteries must be changed or plugged in via USB to ensure all controllers function properly.
    Early Match ending clause: Applies only to 2-Player matches in the 3rd round (or 4th if using 5 Races). If point difference is by a lot to where the player cannot catch up in Race 4 or Race 5 in any case possible, the match ends prematurely and winner is decided.
    Scores: All scores must be recorded by tournament organizers and spectators. In case problems happen during the race and a do-over is required (requires a restart), the finished races will still count and the upcoming races can still occur; scores must be combined. For example, if 2 Races were completed, the 3rd race experienced trouble with controllers, spectators must record the scores first, restart the match, play 3 races, and combine the scores.
    Tie and Sudden Death Clause: See Advancement. At the end of the 4 or 5 races, if there is a tie that disputes who advances or wins, there will be an additional Sudden Death round that will determine who advances. For Double-Elimination, this apply only for multiple 1st places. For single-elimination, this apply for multiple 2nd places and in a case of 3-4 1st places. For the final round, any tie will result in Sudden Death, even for 2 3rd Places; if there are 2 ties (2 1st and 2 3rds), there will be 2 Sudden Deaths to accomodate the proper rankings.
    Map: Map is optional. If players agree on map, they can select it on first race and restart the set.

=====================

BANNED
    Teams: Team Game
    Items: Frantic Mode
    Class: 50cc and 100cc
    COM: Easy COM
    COM Vehicles: Bikes Only and Karts Only
    Courses: In Order
    Race Count: 8 Races, 12 Races, 16 Races, or 32 Races
    Modes: Battle Mode
    Syncing controllers when races are currently going on is prohibited. This may result in an instant DQ.
    Pausing the game (the + Button) is prohibited. This is an instant DQ.
    Accessing the Wii Menu (the Home button) is prohibited. This is an instant DQ.
    If no one agrees who will use the GamePad Controller, it cannot be used.
    Early forfeiting will result in both instant DQ and a race rematch between non-forfeiters based on last score placement. If the game was exited via forfeit, the combined scores of the races will determine match win.
    If there is double-elimination, being DQ'd will not grant loser's bracket and a bye is given.
    If Sudden Death occurs, the track picked at random may not be what was picked within the 4-5 races of that set. Otherwise, a re-Random occurs until a stage not in that set is chosen.

POKEMON X/Y
Format: 1 vs 1, 6 Pokémon each. Flat terrain.
Before the tourney begins, all participants' teams will be checked for rule compliance.

Specifics:
    Pokémon Banlist - Arceus, Blaziken, Celebi, Darkrai, Deoxys-A, Deoxys-N, Dialga, Excadrill, Garchomp, Genesect, Giratina, Giratina-O, Groudon, Ho-Oh, Jirachi, Kyogre, Keldeo, Kyurem, Lugia, Manaphy, Meloetta, Mew, Mewtwo, Palkia, Phione, Rayquaza, Reshiram, Shaymin-S, Thundurus, Victini, Xerneas, Yveltal, Zekrom, Zygarde.

    Mega Evolutions - limited to one per team. Banned Pokemon carry over from normal list: so MegaMewtwo and MegaBlaziken are banned.

    Species Clause - A player cannot have two of the same Pokémon on a team. This includes separate forms of Pokémon, such as Rotom.

    Sleep Clause - A player may not put two of the opponent's Pokémon to sleep. If the opponent causes their own Pokémon to fall asleep, that does not fall under Sleep Clause.

    Evasion Clause - A Pokémon cannot use Double Team or Minimize or hold the items Brightpowder or Lax Incense.

    One Hit KO Clause - A Pokémon cannot use Fissure, Guillotine, Horn Drill, or Sheer Cold.

    Ability Banlist - A team cannot have a Pokémon with any of the following abilities: Moody.

    Drizzle Complex Ban - Using one or more Pokémon with Drizzle and one or more Pokémon with Swift Swim on the same team is banned.

    No Unreleased Pokémon, No Unreleased Items, No Unreleased Abilities. Anything that has been hacked into the game = banned.

SKULLGIRLS
Best two of three matches. Finals: best three of five.
Loser may change character.

SURVIVAL HORROR KICKBACK
Saturday night, 8PM - 12 Midnight.
With Halloween right around the corner, we are setting up the best in horror games for Free Play, after hours.
Join in for FREE to play in the Trivia Contest to win a Horror game to take home!

TEKKEN TAG TOURNAMENT 2
2/3 Games (Grand Finals 3/5 Games)
Winner of round Keeps Character for next round. Loser may change Characters.
Macros via in-game Controller Configuration Menu Allowed
Hardware input entry, Rapid Fire, or hardware assisted Mechanisms Forbidden.
Accidentally Pausing the game at any time may be subject to forfeit of the round. (Solely at the Judge's Discretion)

ULTIMATE MARVEL VS. CAPCOM 3
3/5 Games (Grand Finals 4/7 Games).
Winner of round keeps team for next round (Can Change Assists).
Loser can change Characters and Assists.
stage select random
Default Settings
Macros via in-game Controller Configuration Menu Allowed
Hardware input entry, Rapid Fire, or hardware assisted Mechanisms Forbidden.
Accidentally Pausing the game at any time may be subject to forfeit of the round. (Solely at the Judge's Discretion)

ULTRA STREET FIGHTER IV
2/3 Games (Grand Finals 3/5 Games)
Loser can switch character, winner stays with character but can switch ultras
Random stage select. Sticking to Training Area is OK.
Default Settings
Macros via in-game Controller Configuration Menu Allowed
Hardware input entry, Rapid Fire, or hardware assisted Mechanisms Forbidden.
Accidentally Pausing the game at any time may be subject to forfeit of the round. (Solely at the Judge's Discretion)
Character version restrictions: TBA
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